Introduction to Android™ Application Development, Fifth Edition

Praise for Introduction to Android™ Application Development, Fifth Edition “Introduction to Android Application Development is a great resource for developers who want to understand Android app development but who have little or no experience with mobile software. This fifth edition has a bunch of great changes, from using Android Studio to understanding and implementing navigation patterns, and each chapter has quiz questions to help make sure you’re picking up the vital info that fills this book.” —Ian G. Clifton, author of Android User Interface Design “Revamped, revitalized, and refreshed! Introduction to Android Application Development, Fifth Edition, is a wonderful upgrade to an already impressive compendium. Common pitfalls are explained, new features are covered in depth, and the knowledge that the book is geared to cover everything from introduction of a concept to learning how to implement it into your app makes this a great choice for new developers who are ready to make the jump into Android development. Being already accustomed to the professional work and experience that Annuzzi et al., bring to the table, you will be grateful to have expert insight along with the care and instruction that developers of all skill levels can benefit from.” —Phil Dutson, solution architect, ICON Health & Fitness “Best technical summary of Material Design implementation I’ve seen outside the Android sample docs.” —Ray Rischpater, software development manager, Uber “Introduction to Android Application Development is well written and fulfills the requirements of developers, project managers, educators, and entrepreneurs in developing fully featured Android applications. In addition, it emphasizes quality assurance for mobile applications, teaches you how to design and plan your Android application, and teaches the software development process through a step-by-step, easy-to-understand approach. I recommend this book to anyone who wants to not just focus on developing apps, but also to apply tips and tricks and other tools for project management in their development of successful applications.” —Bintu Harwani, founder of MCE (Microchip Computer Education) This page intentionally left blank Introduction to Android™ Application Development Fifth Edition Developer’s Library Series Visit developers-library.com for a complete list of available products he Developer’s Library Series from Addison-Wesley provides Tpracticing programmers with unique, high-quality references and tutorials on the latest programming languages and technologies they use in their daily work. All books in the Developer’s Library are written by expert technology practitioners who are exceptionally skilled at organizing and presenting information in a way that’s useful for other programmers. Developer’s Library books cover a wide range of topics, from open- source programming languages and databases, Linux programming, Microsoft, and Java, to Web development, social networking platforms, Mac/iPhone programming, and Android programming. Introduction to Android™ Application Development Android Essentials Fifth Edition Joseph Annuzzi, Jr. Lauren Darcey Shane Conder Boston • Columbus • Indianapolis • New York • San Francisco • Amsterdam • Cape Town Dubai • London • Madrid • Milan • Munich • Paris • Montreal • Toronto • Delhi • Mexico City Sao Paulo • Sidney • Hong Kong • Seoul • Singapore • Taipei • Tokyo Many of the designations used by manufacturers and sellers to distinguish their products are claimed as Editor-in-Chief trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, Mark L. Taub the designations have been printed with initial capital letters or in all capitals. Executive Editor The authors and publisher have taken care in the preparation of this book, but make no expressed or implied Laura Lewin warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained Development Editor herein. Songlin Qiu For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing Managing Editor focus, or branding interests), please contact our corporate sales department at corpsales@pearsoned. John Fuller com or (800) 382-3419. Senior Project Editor For government sales inquiries, please contact [email protected]. Kesel Wilson For questions about sales outside the U.S., please contact [email protected]. Copy Editor Visit us on the Web: informit.com/aw Deborah Thompson Library of Congress Cataloging-in-Publication Data Indexer Names: Annuzzi, Joseph, Jr., author. | Darcey, Lauren, 1977- author. | Jack Lewis Conder, Shane, 1975- author. Title: Introduction to Android application development : Android essentials / Proofreader Joseph Annuzzi, Jr., Lauren Darcey, Shane Conder. Sue Boshers Description: Fifth edition | New York : Addison-Wesley, [2016] | Includes bibliographical references and index. Technical Reviewers Identifiers: LCCN 2015037913 | ISBN 9780134389455 (pbk. : alk. paper) Douglas Jones Subjects: LCSH: Application software—Development. | Android (Electronic Ray Rischpater resource) | Mobile computing. | Wireless communication systems. Valerie Shipbaugh Classification: LCC QA76.76.A65 A56 2016 | DDC 005.3—dc23 LC record available at http://lccn.loc.gov/2015037913 Editorial Assistant Copyright © 2016 Joseph Annuzzi, Jr., Lauren Darcey, and Shane Conder Olivia Basegio All rights reserved. Printed in the United States of America. This publication is protected by copyright, and Cover Designer permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval Chuti Prasertsith system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms and the appropriate contacts within the Pearson Compositor Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/. codeMantra Some figures that appear in this book have been reproduced from or are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 3.0 Attribution License (http://creativecommons.org/licenses/by/3.0/). Some figures that appear in this book have been reproduced from or are modifications based on work created and shared by Google and used according to terms described in the Creative Commons Attribution 3.0 License. See https://developers.google.com/site-policies. Screenshots of Google Products follow these guidelines: http://www.google.com/permissions/using-product-graphics.html The following are registered trademarks of Google: Android™, Chrome™, Google Play™, Nexus™, Dalvik™, Google Maps™, Google+™, Google TV™, Google and the Google logo are registered trademarks of Google Inc. ARM is a registered trademark of ARM Limited (or its subsidiaries) in the EU and/or elsewhere. All rights reserved. Altium® and Altium Designer® are trademarks or registered trademarks of Altium Limited or its subsidiaries. Qualcomm and Snapdragon are trademarks of Qualcomm Incorporated, registered in the United States and other countries. Cyanogen is a trademark of Cyanogen Inc., registered in certain countries. CyanogenMod is a trademark of CyanogenMod, LLC, registered in the United States. JetBrains® and IntelliJ®, are registered trademarks owned by JetBrains s.r.o. ISBN-13: 978-0-13-438945-5 ISBN-10: 0-13-438945-X Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana. First printing December 2015 v This book is dedicated to Cleopatra (Cleo). —Joseph Annuzzi, Jr. This book is dedicated to ESC.

Recommended publications Texting on a Smartwatch Versus a Smartphone: a Comparison of Their Effects on Driving Performance

TEXTING ON A SMARTWATCH VERSUS A SMARTPHONE: A COMPARISON OF THEIR EFFECTS ON DRIVING PERFORMANCE A Dissertation by Joel Persinger Master of Arts, Wichita State University, 2014 Bachelor of Science, Eastern Kentucky University, 2005 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy December 2017 ©Copyright 2017 by Joel A. Persinger All Rights Reserved TEXTING ON A SMARTWATCH VERSUS A SMARTPHONE: A COMPARISON OF THEIR EFFECTS ON DRIVING PERFORMANCE The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirement for the degree of Doctor of Philosophy, with a major in Psychology. _____________________________________________ Rui Ni, Committee Chair _____________________________________________ Alex Chaparro, Committee Member _____________________________________________ Barbara Chaparro, Committee Member _____________________________________________ Jibo He, Committee Member _____________________________________________ Jeremy Patterson, Committee Member Accepted for the College of Liberal Arts and Sciences _______________________________________________ Ron Matson, Dean Accepted for the Graduate School _______________________________________________ Dennis Livesay, Dean iii DEDICATION To my beautiful wife, who has pushed me to go further than I ever thought I could. She has truly carried me though graduate school with love and encouragement. iv ABSTRACT The National Safety Council reports that 6 percent or more car crashes involved text messaging from a smartphone. In addition, many studies have found that cell phone while driving increases crash risk by 2.8–5 times (Klauer et al. 2006; Redelmeier and Tibshirani 1997; Violanti 1998; Violanti and Marshall 1996).

Android User Profile Layout Example

Android User Profile Layout Example Is Kelwin unloving when Rudd uprises angrily? Type-high and effuse Ari scheme his rustle decried unsaddles dogmatically. Provisory Jerrold praised genotypically. Mobile applications evolve with user's needs offering new functionality still. Portfolio App User Profile UIUX Design by Anjan Rhudra Paul Modern Mobile App. Free material Design Profile designs for android with source code. Developing a mobile app against user data facilitates the design thinking process. The design details is for an instance and its own android user profile layout example is their natural boundaries and colors. See more ideas about user profile profile interface design. Top 35 Free Mobile UI Kits for App Designers 2020 Colorlib. Built with Android Studio the template's notable features include these beautiful gallery and user profiles Users can comment like pickle and send. Finally the profile screen design should be oriented to the necessary audience remember the. Step 1 Add the mixpanel-android library probably a gradle dependency. 9 Top App Design Trends for 2021 99Designs. The user would be notified via Toast if the profile does matter exist. The layout 3 add event handling to handle user input was the profile 4 save the profile as. Designing complex UI using Android ConstraintLayout. Easy for edit high-quality design Build Dynamic Android Apps From and Learn Android User Interface Design Are these any requirements or. Android Material Design profile page to Overflow. In this collection we'll be showcasing creative examples of User Profile designs. Profile Screen UI Design Android Unique Andro Code. IPhone users are proven to okay more satisfied and peninsula in using their devices And sophisticated data translates into profits most find the mobile.

Mobile Application

Mobile Application What makes a good mobile app, and how can I create my own? Mobile Application What makes a good mobile app, and how can I create my own? Mobile applications are quickly replacing websites as a common way that learning designers now reach their learners. Mobile apps benefit from the same opportunities provided by websites but also allow the Visuals in Learning Design 1 learning designer to utilize various smartphone capabilities that are not standard on desktop and laptop computers, such as location services, gyroscopes, cameras, facial recognition, augmented reality, and so forth. This means that learning designers can approach apps similar to how they approach websites, but also that apps may have many potential opportunities that are not available with websites alone. In terms of ARC, a mobile application's emphasis will vary greatly by its purpose, but at a basic level, apps may be thought of as being similar to websites in that their primary function is to appeal to the learner and to get them to stay on the app to learn. This means that apps should strive to be clear, sleek, and inviting and should also make it clear to the learner where they are and where they need to go to keep learning Visuals in Learning Design 2 For this project, you will create a visual mockup for an iOS/Android app of your choice for a smartphone or tablet. You are encouraged to use existing User Interface Design Kits (e.g., iOS Design Kit, Google Material Design, Bootstrap, jQuery UI Mobile, Publica) along with Adobe Illustrator to complete this project.

PDF Download Android User Interface Design

ANDROID USER INTERFACE DESIGN : IMPLEMENTING MATERIAL DESIGN FOR DEVELOPERS PDF, EPUB, EBOOK Ian Clifton | 448 pages | 10 Dec 2015 | Pearson Education (US) | 9780134191409 | English | Boston, United States Android User Interface Design : Implementing Material Design for Developers PDF Book Paging 3. Unlike typical ease-in-ease-out transitions, in Material Design, objects tend to start quickly and ease into their final position. The online book is very nice with meaningfulcontent. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Head MD [T8G. Material utilises classic principles from print design to create clean, simple layouts that put your content front and center. Please try again. It is great. In this article 1. The first best-practice guide to superb Android smartphone and tablet app design. You can use the CardView widget to create cards with a default elevation. Communicate with wireless devices. It will bebetter if you read the book alone. See also : Material Design Principles. Ian's love of technology, art, and user experience has led him along a variety of paths. Adaptive vs. Autofill framework. Device management. Work fast with our official CLI. Additional Product Features Dewey Edition. Resources Free Wallpapers. When a chapter covers multiple apps, the individual apps are in their own subdirectories within the chapter directory. Multiple APK support. For elements entering and exiting the screen which should do so at peak velocity , check out the linear-out-slow-in and fast-out-linear-in interpolators respectively. Web-based content. Clifton , Trade Paperback Be the first to write a review.

[email protected] 952 334 9130

https://joshuaworley.com [email protected] 952 334 9130 Frontend Developer, Digital Designer, and Digital Producer with 6 years of professional experience in the US and APAC. For examples of my work please see my public portfolio: https://joshuaworley.com EXPERIENCE Worley Digital - Freelance Business Offering Frontend Development, Digital Design, and Digital Marketing Services Global DIGITAL DESIGNER, FRONTEND DEVELOPER, DIGITAL PRODUCER, CONSULTANT Apr 2020 - Present • Client: Celebideo (Dec 2020 - Present) Cameo-like Startup in Japan o App & Prototype Design (Figma), Frontend Development (React Native) • Client: Mila Clarity (Nov 2020 – Dec 2020) https://milaclarity.com/ o Shopify updates (Liquid, JavaScript), Web Design (Figma) • Client: Namonai (August 2020 – Present) https://namonai.jp o Brand, Website, App Design, Frontend Development (JavaScript, nanohtml) o Case Study: https://joshuaworley.com/projects/namonai • Client: Telcoin (October 2020 - Present) https://telco.in o Website Updates (HTML, CSS, JavaScript), v3 Cryptocurrency Wallet and Remittance App Design (Figma) • Client: SnapHabit o Brand, UXUI Design (Figma) o Case Study: https://joshuaworley.com/projects/snaphabit • Client: A Lighthouse Called Kanata (May 2020 – July 2020) https://lighthouse-kanata.com o Rebranding, Site Migration, Webapp Expansion (CoffeeScript, Jade), SEO • Client: Sedona (April 2020) https://sedo.na o Website Design (Sketch) Frontend Coding (React.js) o Case Study: https://joshuaworley.com/projects/sedona Ptmind, Inc. - Tokyo/Beijing-based B2B Data Analytics Software Startup Shibuya, Tokyo FRONTEND DEVELOPER, UXUI DESIGNER, GROWTH MANAGER Apr 2019 – Apr 2020 • Project: Designed and developed the Ptengine flagship product’s SPA webapp renewal (Vue.js, Nuxt.js, Wordpress CMS) https://ptengine.jp • Created all design and marketing materials for the Japanese office, including a branded design assets library, illustrations, wireframes, user flows, personas, blog images, flyers, web components, web portals, splash pages, digital invitations, and business cards.

Hybrid Mobile Application for Project Planning System

Master Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computers Hybrid mobile application for project planning system Bc. Jan Teplý Supervisor: Mgr. Miroslav Blaško May 2017 ii Acknowledgements Declaration I would like to thank Mgr. Miroslav I declare that this work is all my own work Blaško and Ing. Jindřich Hašek for guid- and I have cited all sources I have used in ance in work on this thesis. And finally the bibliography. I would like to thank the CTU in Prague Prague, May 25, 2017 for being a very good alma mater. Prohlašuji, že jsem předloženou práci vypracoval samostatně, a že jsem uvedl veškerou použitou literaturu. V Praze, 25. května 2017 . Bc. Jan Teplý iii Abstract Abstrakt Plantac is the proprietary web application Plantac je proprietární webová aplikace for project time and cost planning. Cur- pro plánování času a nákladů projektů na rently written on Java EE framework with platformě Java EE a grafickým uživatel- ZK framework for graphical user interface. ským rozhraním v frameworku ZK. Cí- The goal of this thesis is to explore the lem práce je prozkoumat možnosti pro vy- possibility of the creation of alternative tvoření alternativního multiplatformního multi-platform user interface, that enables uživatelského rozhraní, které zpřístupní chosen functions of Plantac on mobile de- vybrané funkce systému Plantac na mobil- vices even without internet connection. ních zařízeních i bez přístupu k internetu. Keywords: web, mobile, hybrid, offline, Klíčová slova: web, mobil, hybridní, Angular, Progressive apps, Cordova offline, Angular, Progressive apps, Cordova Supervisor: Mgr. Miroslav Blaško Překlad názvu: Hybridní mobilní aplikace pro systém plánování projektů iv Contents 1 Introduction 1 4.2.9 Development .

Securing and Managing Wearables in the Enterprise

White Paper: Securing and Managing Wearables in the Enterprise Streamline deployment and protect smartwatch data with Samsung Knox Configure White Paper: Securing and Managing Wearables in the Enterprise 2 Introduction: Smartwatches in the Enterprise As the wearable device market heats up, wrist-worn devices Industries as varied as healthcare, such as smartwatches are leading the pack. According to CCS Insight, forecasts for global sales of smart wearable devices finance, energy, transportation, will grow strongly over the next five years, with the global public safety, retail and hospitality market reaching nearly $30 billion by 2023.1 are deploying smartwatches for While smartwatches for fitness and activity tracking are popular, consumer demand is only part of the equation. added business value. Enterprises are also seeing business value in wearable devices. In a report by Robert Half Technology, 81 percent of CIOs surveyed expect wearable devices like smartwatches to Samsung has been working to address these concerns and become common tools in the workplace.2 has developed the tools to make its Galaxy and Galaxy Active smartwatches customizable, easily manageable and highly secure for enterprise users. This white paper will look at how these tools address key wearable security and manageability challenges, as well as considerations for smartwatch 81% deployments. of CIOs surveyed expect wearable devices like smartwatches to become common tools in the workplace. Industries as varied as healthcare, finance, energy, transportation, public safety, retail and hospitality are deploying smartwatches for added business value, such as hands-free communication for maintenance workers, task management, as well as physical monitoring of field workers in dangerous or remote locations.

Apple and Nokia: the Transformation from Products to Services

9 Apple and Nokia: The Transformation from Products to Services In the mid- to late 2000s, Nokia flourished as the world’s dominant mobile phone – and mobile phone operating software – producer. Founded in 1871 originally as a rubber boots manufacturer, by 2007 Nokia produced more than half of all mobile phones sold on the planet, and its Symbian mobile operating system commanded a 65.6 percent global market share. 1 But within half a decade, Nokia would falter and be surpassed in the smartphone market not only by Apple’s revolu- tionary iPhone but also by competitors including Google and Samsung. And in September 2013, Nokia would sell its mobile phone business to Microsoft for $7 billion. 2 Apple literally came out of nowhere – it sold exactly zero mobile phones before the year 2007 (the year Nokia held more than half of the global market share) – but by the first quarter of 2013, Apple had captured almost 40 percent of the US smartphone market and over 50 percent of the operating profit in the global handset industry.3 In fiscal year 2013, Apple would sell five times more smart- phones than Nokia: 150 million iPhones compared to Nokia’s sales of 30 million Lumia Windows phones. 4 In contrast to Nokia, Apple real- ized it wasn’t just about the mobile device itself, it was about leveraging software to create a platform for developing compelling mobile experi- ences – including not just telephony but also music, movies, applica- tions, and computing – and then building a business model that allows partners to make money alongside the company (e.g., Apple’s iTunes and AppStore) and, in so doing, perpetuate a virtuous cycle of making the iPhone attractive to customers over multiple life cycles through ever-ex- panding feature sets.

UI Design for Wearable Devices

FACULTY OF ENGINEERING UNIVERSITY OF PORTO UI Design for Wearable Devices Vitor Mota Master in Informatics and Computing Engineering Supervised by: Miguel Pimenta Monteiro (Assistant professor) Pedro Rocha (GlinttHS) January 2015 2 Abstract Smartwatches have been around for some time now (Ranger 2015), but 2015 is the year this wearable technology will finally get its boom in terms of popularity and growth. Technology giants like Apple, Google and Samsung are betting on their own-line of products such as the Apple Watch, Android Wear and Gear respectively (Apple Inc 2015a; Google Inc 2015b; SAMSUNG 2015). All of these devices are computation capable electronics with very small touch capacitive screens, limited number of hardware buttons with varying screen sizes and even shapes. Our research focused mainly on these constraints and how to successfully develop user friendly GUI’s for such small screens. The goal was to develop a model with guidelines to help developers provide easy to use and user friendly applications at a visual and interaction level to end users. To successfully achieve this, we first took a deep look at the available technology within these devices, including the framework each of the major platforms provide and the underlying hardware capabilities such as sensors like GPS, gyroscope, the use of the touch screen or microphone for user input and whether the shape of the device (round or squared) can have different effects on the design and usability. We also analyzed the impact of placement and arrangement of interface components having in mind that this technology, since it is a wearable watch, can be worn on both wrists and therefore will be used with only one hand that may obscure a different portion of the interface depending on which wrist the user uses it (Chandra and Raghunath 2000).

Designing English Listening Materials Through Youtube Video Editing Indonesian Journal of English Language Teaching and Applied Linguistics Vol

Designing English Listening Materials through YouTube Video Editing Indonesian Journal of English Language Teaching and Applied Linguistics Vol. 4(2), 2020 www.ijeltal.org e-ISSN: 2527-8746; p-ISSN: 2527-6492 Designing English Listening Materials through YouTube Video Editing: Training for English Teachers of Islamic Junior High Schools, Parepare, South Sulawesi Zulfah Fakhruddin IAIN Parepare, Indonesia e-mail: [email protected] Usman IAIN Parepare, Indonesia e-mail:[email protected] Rahmawati IAIN Parepare, Indonesia e-mail: [email protected] Sulvinajayanti IAIN Parepare, Indonesia e-mail: [email protected] Abstract: This study was conducted to help English teachers in designing English listening materials in form of audio and textbook through YouTube video editing. 18 English teachers of 10 Islamic junior high schools in Parepare were trained to write English listening materials in form of textbook and to edit video (download ,import, cut, merge, and export video) in form of audio.150 students were observed and tested to evaluate teachers’ products. Training materials consist of: (1) searching and download video through YouTube, (2) editing video that includes import, cut, merge, and export video, and (3) writing worksheet that contains phoneme discrimination dan listening comprehension exercise in form of multiple choice,true false,and completion. Training activities include: (1) explanation, (2) practice, (3) grouping, (4) assignment/design, and (5) evaluation and revision. After following training, teachers’ ability was categorized into good and fair in designing English listening materials. More than 50% Indonesian Journal of English Language Teaching and Applied Linguistics, 4(2), 2020 275 Zulfah Fakhruddin, Usman, Rahmawati, Sulvinajayanti teachers were categorized into good in editing video and 72% teachers were categorized into good in writing listening exercise.

Characterizing Smartwatch Usage in the Wild

Characterizing Smartwatch Usage In The Wild Xing Liu1 Tianyu Chen1 Feng Qian1 Zhixiu Guo23 Felix Xiaozhu Lin4 Xiaofeng Wang1 Kai Chen25 1Indiana University Bloomington 2SKLOIS, Institute of Information Engineering, Chinese Academy of Sciences 3Beijing Jiaotong University 4Purdue ECE 5School of Cyber Security, University of Chinese Academy of Sciences ABSTRACT participants, we conduct an in-depth characterization of three key Smartwatch has become one of the most popular wearable aspects of smartwatch usage “in the wild”: usage patterns, energy computers on the market. We conduct an IRB-approved consumption, and network traffic characteristics. This is to our measurement study involving 27 Android smartwatch users. Using knowledge the most comprehensive and in-depth crowd-sourced a 106-day dataset collected from our participants, we perform in- study of smartwatches. Our key measurement results consist of depth characterization of three key aspects of smartwatch usage “in the following. the wild”: usage patterns, energy consumption, and network traffic. • We characterize the smartwatch usage patterns. An Android Based on our findings, we identify key aspects of the smartwatch watch can stay in one of the four states with diverse power ecosystem that can be further improved, propose recommendations, characteristics: fully awake, dozing (with dimmed watch face and point out future research directions. display and restricted system activity), sleeping (screen further turned off), and charging. We find that smartwatch’s wake-up CCS Concepts period accounts for only 2% of the overall usage period among • → the four states. The wake-up sessions are not only short, but Human-centered computing Ubiquitous and mobile also frequent (72 times per day on average).

Digital Forensic Analysis of Smart Watches

TALLINN UNIVERSITY OF TECHNOLOGY School of Information Technologies Kehinde Omotola Adebayo (174449IVSB) DIGITAL FORENSIC ANALYSIS OF SMART WATCHES Bachelor’s Thesis Supervisor: Hayretdin Bahsi Research Professor Tallinn 2020 TALLINNA TEHNIKAÜLIKOOL Infotehnoloogia teaduskond Kehinde Omotola Adebayo (174449IVSB) NUTIKELLADE DIGITAALKRIMINALISTIKA Bachelor’s Thesis Juhendaja: Hayretdin Bahsi Research Professor Tallinn 2020 Author’s declaration of originality I hereby certify that I am the sole author of this thesis. All the used materials, references to the literature and the work of others have been referred to. This thesis has not been presented for examination anywhere else. Author: Kehinde Omotola Adebayo 30.04.2020 3 Abstract As wearable technology is becoming increasingly popular amongst consumers and projected to continue to increase in popularity they become probable significant source of digital evidence. One category of wearable technology is smart watches and they provide capabilities to receive instant messaging, SMS, email notifications, answering of calls, internet browsing, fitness tracking etc. which can be a great source of digital artefacts. The aim of this thesis is to analyze Samsung Gear S3 Frontier and Fitbit Versa Smartwatches, after which we present findings alongside the limitations encountered. Our result shows that we can recover significant artefacts from the Samsung Gear S3 Frontier, also more data can be recovered from Samsung Gear S3 Frontier than the accompanying mobile phone. We recovered significant data that can serve as digital evidence, we also provided a mapping that would enable investigators and forensic examiners work faster as they are shown where to look for information in the course of an investigation. We also presented the result of investigating Fitbit Versa significant artefacts like Heart rate, sleep, exercise and personal data like age, weight and height of the user of the device, this shows this device contains artefacts that might prove useful for forensic investigators and examiners.